![]() ![]() Over before you know it, despite some difficulty bumps and some badly placed checkpointing in its final levels, this is a campaign dwarfed by previous titles and can’t be much longer than 7 or 8 hours. Switching between knitted characters is only available at dedicated portals - which are of course available in Create mode - but there is a distinct lack of the teamwork element that initial previews suggested, and Adventure mode suffers for it.Īlso while exceptionally rich on your first playthrough, the adventure is surprisingly short. Adventure mode strictly prohibits the interaction of Sackboy and co., and prefers to steer away from the Lego games’ brand of anarchic team co-op. Those expecting a long campaign with the four friends won’t find one here, and instead will have to look to the creation community for worlds designed for co-op play. It’s here where LBP3 is slightly disappointing though. Refreshingly, all the characters feel truly different and there is a real confidence in their movement and design that’s satisfying to experience. Toggle adds a ‘science is fun’ physics element to proceedings with his, err, seamless switches between Big Toggle and Little Toggle. Odd Sock hurtles through levels at twice the speed, with wall-running and jumping as standard. Step in the equally adorable Odd Sock, Toggle and Swoop. Rather than bury your Sackperson in endless new abilities, the smart choice was to add friends with these exact benefits. ![]() Odd Sock makes wall running look easy and while Swoop’s graceful sky acrobatics take the longest to get used to, it makes for edge of your seat platforming as you fly just out of danger. Toggle is especially exciting as in big form he can smash through panels and walk underwater while Little Toggle will leap out of H20 like a rocket if you change size before hurtling across the surface like a pond skater. The possibilities offered by new characters Odd Sock, Toggle and Swoop are enjoyably varied. ![]()
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